Scribe Consulting
Scribe Consulting Software Localization
 
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Working So Others Can Play
As a specialist in video game localization and production, the Scribe Consulting team has held senior positions on some of the biggest and best-known titles in the industry. The 50+ titles that we have localized cross many genres and media platforms. This diverse background and experience allows us to identify potential problems early in development and find low impact solutions to overcome them. Experience and adaptability are key traits for success in this industry….. and we have them both.

Please take a moment to read our case study and see how Scribe Consulting assists Sony Online Entertainment with their international endeavors.

The investment of time and costs are optimized when localization efforts are incorporated during the early stages of gaming development. Enlisting the expertise of the localization and language team during the developmental stages can help to identify and incorporate pertinent design and technical information. This comprehensive work effort allows for adjustments to be made more efficiently and ultimately helps to reduce the risk of costly re-engineering. In addition to the obvious cost savings, these cohesive efforts can facilitate a simultaneous product launch to foreign markets.

Scribe Consulting can provide resources and services including:

  • Highly experienced localization project managers
  • Development and maintenance of comprehensive client specific lexicons and glossaries
  • Translation memory engineering
  • Technical & linguistic quality assurance
  • In-country localization and engineering
  • Audio recording
  • Voice over talent
  • Recording studio facilities
  • Post production including editing/SFX/mixing/conversion etc.
  • Functionality testing
  • Language testing

Key elements addressed during the localization process:

  • Extraction of localizable assets from source code and binary file types.
  • Conversion of files to optimum format for localization.
  • Re-engineering software to Beta Master stage to pass on to the client for formal acceptance testing.

Extraction of Assets
From initial raw assets (including source code, audio, video and graphics files) delivered to the company, the Engineering Department will extract any assets that require localization, making sure that any glossary and contextual information is retained.

Conversion of Files for Localization
Source code and binary file types often contain text to be localized, embedded within code and instruction sets…. There may be hundreds or even thousands of files requiring work. The Software Engineering Department will convert these and other files to an optimal format for localization by the Translation Department.

Re-engineering Software
Once text, audio, video and graphics files have been localized, the Department will re-integrate the localized material, then re-compile the product to create a Beta Master, testing the re-integrated product at each stage.

The Software Engineering Department is staffed by a committed team of programmers and engineers, whose working knowledge of a wide range of programming languages and development environments, combined with their experience in using numerous packages and authoring tools, quickly allows them to accurately manage the technical aspects of any project.

We have the technical know-how, the tools, and the talent to meet your project requirements and your deadline. Before you choose a game localization partner, know the difference. Know Scribe Consulting.

For more information regarding an upcoming project, please fill out our brief project quote form.

- HTML
- JHTML
- DHTML
- XML
- ASP
- CFML
- Java
- JSP
- C++
- Visual Basic
- CGI
- Perl
- CMS Integration
- Flash
- Director
- Generator
- Interleaf
- Database Integration
- Artwork/Graphics
- Song Adaptation
- Audio recording
- Voice over talent
- Studio facilities
- Functionality testing
- Language testing
Case Study

Industry Research

Our Approach

Quality Assurance

Project Management


Scribe Consulting Software Localization

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